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Showing posts with the label Rockstar Games

GTA 6 Original Score by Justice Out December 11

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Rockstar Games has confirmed Grand Theft Auto VI: Original Score, the 30-track album by French electronic duo Justice, for release on 11 December 2026. The album arrives on streaming services, CD and vinyl, three weeks after the game itself launches on 19 November. Pre-orders are live now. Key Takeaways Grand Theft Auto VI: Original Score by Justice releases on 11 December 2026 on streaming, CD and vinyl. The album carries 30 tracks plus digital bonus tracks, adding up to roughly three hours of music from GTA 6. New single "Pusher", Justice's first collaboration with Gesaffelstein, is out now. Physical editions include a 2-CD set and a 3-LP vinyl set, with a limited Triple Crystal Clear vinyl alongside standard black. The Original Score is not the same release as GTA VI: The Album, the 34-track licensed artist album arriving with the game on 19 November. When does the GTA 6 Original Score release? Grand Theft Auto VI: Original Score releases on 11 December 2026,...

GTA 6 Review Watermark Claim Disputed by Insiders

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Grand Theft Auto VI review copies do not carry a visible watermark with the reviewer's name on screen, according to two well-known industry insiders. The denial, posted on 29 October 2026, pushed back against a claim that had spread across gaming media over the previous two days. Rockstar Games has not commented on either side of the dispute. Key Takeaways Content creator ManaByte claimed on 27 October that GTA 6 review copies flash the reviewer's name on screen to stop leaks. Insider Gaming founder Tom Henderson said on 29 October that the watermark claim "isn't even true" after checking into it. Insider NateTheHate said on 29 October that, to his knowledge, GTA 6 review copies are not watermarked. Rockstar Games has not confirmed any watermarking system or blacklisting policy for GTA 6 review copies. Invisible or forensic watermarking has not been ruled out by either denial, and remains unresolved. What ManaByte claimed about GTA 6 review copies ManaBy...

GTA 6 Sets Circana Record: 29% of US Gamers to Buy

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Vice City skyline in GTA 6. Image: Rockstar Games Grand Theft Auto VI has set a record before it is even out. Circana's PlayerPulse research puts purchase intent for the game at 29% among US console and PC gamers, the highest level the firm has ever recorded for a video game, making it the most anticipated release in Circana's tracking history. The figure comes from Circana's own press release of 28 October, ahead of the game's 19 November launch on PlayStation 5 and Xbox Series X|S. Key Takeaways Circana's PlayerPulse puts GTA 6 purchase intent at 29% among US console and PC gamers — its highest ever reading for a game. Analyst Mat Piscatella calls it "a rare cultural and commercial moment", driven by the 13-year wait since GTA V. Purchase intent is not sales: it measures what players say they plan to buy, not copies sold. Circana expects demand to spill into consoles, accessories and subscriptions, with some players buying a PS5 or Xbox Series specifica...

GTA 6 Police Dogs, Wanted Heat and Buses Explained

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Driving through downtown Vice City in GTA 6. Image: Rockstar Games This is the second half of Edge magazine's GTA 6 feature. Our earlier post covered the world itself: Leonida's scale, the enterable interiors, the smell system and the early-opening map. This one is about how Leonida pushes back. Edge's reporting on the game's systems covers police dogs that pin you to the ground, a wanted system that remembers what you wore and what you drove, a Criminal Profile that judges your career, and buses and trains that actually run on time. Key Takeaways Police K9 units join pursuits and can pin Jason to the ground; cops track you via CCTV, last sightings, car trackers and NPC reports. A heat and description system follows your clothes, weapon, partner and car, and shedding heat means changing them, not just hiding. Reports describe a Criminal Profile scale from "Professional" to "Irredeemable" that affects the story. You can switch between Jason and Lucia...

Edge: GTA 6 World as Big as GTA 4, 5 and RDR2 Combined

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Jason and Lucia, the protagonists of GTA 6. Image: Rockstar Games Edge magazine's Grand Theft Auto VI special edition is out today, October 29, 2026, and it is the most detailed look at Rockstar's new world yet. Edge staff traveled to Rockstar North's Edinburgh headquarters, watched the game played for 90 minutes, and interviewed the developers on the record. The headline finding: the land area of Leonida comes close to the explorable space of Grand Theft Auto IV, Grand Theft Auto V and Red Dead Redemption 2 put together, and the number of buildings players can enter is an order of magnitude greater than in Rockstar's earlier games. Key Takeaways Edge's GTA 6 special edition (issue #430) is out today, October 29, 2026, with a 16-page feature and exclusive Rockstar interviews. Leonida's land area is close to GTA 4, GTA 5 and Red Dead Redemption 2 combined, and roughly twice the size of Blaine County. Rockstar says GTA 6 has an order of magnitude more enterable i...

GTA 6 PS5 Download Reportedly 210GB (Unconfirmed)

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This is a follow-up to Nexorift's earlier report on GTA 6 preload starting November 12 and how much space players will need . The new detail is the size itself: the PS5 Standard download of GTA 6 is reportedly 210GB, according to PlayStation Game Size on X on October 27, a figure corroborated by Insider Gaming and GameSpot. Rockstar has not confirmed the file size, so it stays UNCONFIRMED. Preload starts November 12, with a midnight unlock, though the timezone for that unlock is unclear. For the full confirmed picture on the game, see Nexorift's GTA 6 release date, price, map and characters guide . Key Takeaways The PS5 Standard download of GTA 6 is reportedly 210GB (UNCONFIRMED by Rockstar). The figure was reported by PlayStation Game Size on X on October 27, and corroborated by Insider Gaming and GameSpot. Preload starts November 12, 2026, with a midnight unlock; the timezone for the unlock is unclear. The physical edition is reportedly a download code with no disc, acc...

GTA 6 Review Code Out, Embargo Nov 18 (Unconfirmed)

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This is a follow-up to Nexorift's earlier report on the GTA 6 review embargo leak pointing to November 18 . The new development is that Rockstar has reportedly started sending GTA 6 review code to select media outlets in late October 2026, with the review embargo reportedly set for November 18, 2026, one day before the game's November 19 launch. The date comes from a post by NateTheHate on October 26, and Insider Gaming says it has independently verified the embargo date. Neither claim has been confirmed by Rockstar, so both should be treated as unconfirmed for now. If the report holds, reviews will land a single day before players can buy the game, leaving almost no gap between critical verdicts and launch day. For the full confirmed picture on the game itself, see Nexorift's GTA 6 release date, price, map and characters guide . Key Takeaways This is a follow-up to Nexorift's Oct 24 embargo-leak report. The new angle is the reported review-code distribution, not the em...

GTA 6 Launch Day: 10% of Gamers Plan to Skip Work

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Image: Rockstar Games. One in ten American workers who game plans to skip work on GTA 6 launch day, and another three in ten are considering taking time off. Those are the headline findings of a GameSquare survey published on October 20, 2026, under the title "The Grand Theft Auto Effect", and they have been picked up across gaming and mainstream coverage in the days since. The numbers are real survey results, but they are also narrower and softer than the headlines suggest, and this article keeps both halves in view: what the survey actually measured, and what the internet has bolted onto it. Key Takeaways GameSquare surveyed 1,000 full-time US employees who identify as gamers, with a 3% margin of error, publishing results on October 20, 2026. 10% plan to skip work on launch day, November 19, 2026, and another 30% are considering taking time off. Of those considering time off, 36% said they would call in "sick" in the GameSquare release, reported as 35% by 8 N...

GTA 6 Roads Are Narrower, Weapons Work Like Red Dead 2

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Image: Rockstar Games Driving in GTA 6 will feel different from GTA 5 on purpose. Rockstar art director Aaron Garbut has told Bloomberg journalist Jason Schreier that GTA 6 features significantly narrower roads and denser traffic than its predecessor, a decision made early in development that reshaped the entire map. The same reporting run, from Schreier's visit to Rockstar North's Edinburgh studio, also reveals a Red Dead Redemption 2-style weapon system, a game so big no single developer holds the whole thing in their head, and a map some artists have worked on since 2015. Key Takeaways GTA 6 roads are significantly narrower than GTA 5's, with denser traffic, a deliberate design choice made early in development. Narrower roads had ripple effects across the game, forcing Rockstar to build more buildings and environmental detail to fill the tighter streets. Some Rockstar artists have worked on the GTA 6 map since 2015, an 11-year investment in a single open world. The...